Star Platinum Stone Ocean

To obtain SPSO, you need SPTW and go to Cape Canaveral. Once going there, you will need to talk to Joe Kujoe.

Joe: Good grief...

You: Huh?/I don't wanna get involved.

Joe: That guy over there... Rico Pushie. He's annoyed me and my daughter Joleen. Bring me his DISC.

You: Sure/ Nah, I don't like this.

Once retrieving Pushie's DISC, Joe will say the following dialogue.

Joe: Great job, kid. I noticed you have my former stand, Platinum Sun: The Universe. I would like to train you to obtain its fullest potential.

You: Sure!/No, thanks for the offer though.

Joe (if you said yes): Great. The first step is to bring me DEO's skull.

You must kill DEO, who now has a 1% chance to drop his skull. He has 500 health and is located near Ice Cube, where you have to time skip to a tall stone column. An alternative way to get this is to kill DEO with a finisher of Skull Crusher with a 5% chance to drop an undamaged skull.

DEO has The Universe: Greatest High, which has these set of moves.

Muda Barrage: A strong barrage consisting of 1.6 damage for each punch.

Muda Finisher: A stand barrage finisher that deals 21.2 damage.

Muda Kick Barrage: A kick barrage, similar to The World's kick barrage. It deals 1.5 damage and ragdolls at the end with 15.7 damage.

Timestop: A timestop of 5 seconds.

Vaporization Freezing: DEO freezes you, dealing 11.1 damage extra.

Blood Suck: DEO grabs onto you, dealing 10 damage and heals himself.

Once obtaining the skull of DEO, return to Joe, who will give you another dialogue.

Joe: So you've obtained DEO's skull?

You: Yes. Here it is./No, I have not.

Joe (if you did): Great! Now you have the power to obtain your greatest potential. Good job, rookie.

You then have to pull out SPTW. Once you do so, you're stand goes back into you, and the next time you pull it out, you have SPSO instead of SPTW. E (Ora Barrage): You do a quick flurry of punches, your stand saying Ora like every other form of Star Platinum, dealing 1.6 damage for each punch. The cooldown for this move is 7 seconds.

R (Ora Finisher): You do a stand barrage finisher, dealing 21.5 damage and ragdoll. Your cooldown for this move is 12 seconds.

T (Spear Throw): You start up for 2 seconds, holding a spear with your hands. If this makes contact with your opponent, it deals 20 damage and bleed. The cooldown for this move is 18 seconds.

Y (Ora Rush): You charge at your opponent, hitting them with your elbow. This deals 25.5 damage and ragdoll. The cooldown for this move is 20 seconds.

H (Timestop): You stop time for 5 seconds. This move has a cooldown of a minute and 30 seconds.

Z (Time Skip): You skip forward in time, moving towards your cursor. The cooldown for this move is 10 seconds.

X (Ora Kicks): Similar to SPTW's kicks, dealing 1.5 damage for each hit and an extra 15 damage at the end. You can decrease the windup of this move. It has a cooldown of 16 seconds.

G (Special Beatdown): If you hit an opponent with your Stone Free passive on, you will ragdoll an opponent, dealing 15 damage. Then the Stone Free user would trap the opponent in string, and you both would barrage, dealing 1.7 damage per hit and finishing it off with a ground slam, dealing 25 damage. This has a cooldown of 60 seconds and can NOT be used in timestop, as Stone Free will no longer be near you.