Reworks and concepts by TherealBread

This page contains reworks by TherealBread

Sans concept
OBTAIN METHOD

Talk to chad with 10K cash, 1 diary.

Will replace stand and spec.

PASSIVES

1- Dodging- You dodge attacks when you are above 10 energy. Dodging uses 5 energy.

2- Lazy- You run 25% slower.

3- 1 Defence- You have 10 HP.

4- 1 Attack- Attacks do 1 damage but hit multiple times and can hit on the ground.

5- Energy- You have 500 energy. Regen 3 Energy every second. Scales with HP Regeneration

6- Instincts- Being hit by a barrage takes 50 energy and auto teleports you out of it. Time stop takes 100 energy.

7- Karmic retribution- Each attack deals KR which serves as DOT. Due to being misfortune it can be redirected by love train. Cannot kill.

MOVESET

Clicks- A unique 7 hit click combo dealing 1 damage each. Inflicts 3 KR per hit dealing 28 damage in total.

RMB- Fire off a bone that breaks block dealing 1 damage and 0.5 KR even if it breaks block.

E- Telekinesis- If you have your cursor on someone and use this you will grab them and slam them to the ground dealing 1 damage and summon bones underneath them dealing 15 damage with 10 KR. Same range as TE. Takes 15 Energy. 20 second cooldown

R- Gaster blaster- Summon a blaster that shoots a laser dealing 20 damage and 15 KR. Same windup as Twau Gun. You can walk out of this. Takes 30 energy. 15 second cooldown

T-Bone field- Summon a bone field at your cursor with 0.5 second warning. dealing 20 damage and 5 KR. You can walk out of this. Same size as killer queens T. Takes 25 Energy. 15 Second cooldown

Y- Bone barrage- Summon a barrage of 30 bones infront of you flying forwards. Deals 1 damage and 0.5 KR per bones. Blockable. 5 hits breaks block. Uses 35 Energy. 15 Second cooldown.

Z- Teleport- Teleport to the cursor. Same range as Timeskip. Uses 5 Energy. 5 second cooldown.

J- Bad time- Doubles KR, Halves cooldowns, Doubles energy regen. Lasts 10 seconds. Can be upgraded to 25 seconds. Uses 150 energy. 90 second cooldown.

C- Survive THIS then ill show you my special attack- Teleport the enemy into a box. Slam them into a wall and summon a bone field 6 times. ( You can get out of the way in time) Summon blasters in a circle that fire anti clockwise. The blasters last 10 seconds. If the target is still alive they will be slammed into the wall at extreme speeds 56 times repeatedly dealing 1 damage. This cannot kill. and leaves at 1 HP. This move uses all your energy leaving you with only clicks for a short duration. Cannot regen energy for 20 seconds. 4 minute cooldown.

Need less than 50 energy.

The hand rework
Passives

Not very smart- Spec damage does 15% less damage.

Erasing cant be boosted- Hamon doesn't increase damage

Moves

Clicks- Perform 5 punches dealing 5 damage. End with a swipe dealing 9.5 damage.

Right click- Kick the opponent dealing 9 damage. Breaks block and can be perfect blocked.

E- A Kick barrage that is 1.2X longer with .8 damage per hit.

R- A punch that breaks block dealing 13.4 damage. Can be perfect blocked.

T- Erase dealing 70 damage and knocks down. Pulls opponents to you. Can be perfect blocked if close range. 12 second cooldown.

Y- Erase dealing 60 damage and knocks down. Pulls from even farther. Can be perfect blocked if close range. 25 second cooldown.

G- Go into a stance and if attacked you grab the opponent and shove them to to ground and kick them multiple times ending with a throw. Deals 30 damage. 30 second cooldown.

Z- Erase and teleport forwards. 10 second cooldown.

X-Pull the opponent with an erasure. Slightly further range than before.

White album rework
M1- 6 punches of 4.5 damage that have a 3 second slowing effect.

M2- A heavy punch that breaks block and can be perfect blocked. Freezes for 0.5 second AFTER they get up.

E- Same speed as before. 30% longer. Does 0.7 damage. Applies 0.1 second slow that stacks at the end.

R- 10 damage. Breaks block and can be perfect blocked. 2.5 second freeze.

T- Ice shards. Throw 3 ice shards dealing 6 damage each that spread out.

10 second cooldown. Can be upgrades to do 2 second freeze with 20 second cooldown.

Y- Gently weeps. Same as before. Can't be used on a horse.

Z- Ice skating. Same as before. 2 second longer length.

X- Flash freeze. 15% less damage with 5 second higher cooldown than before.

G- Ice protection. Cover yourself in ice. If your hit during this moves 3 second duration you freeze the opponent for 3 seconds. If you aren't hit you have 3 second stun trying to break out of the ice.

30 second cooldown

Metallica concept
Passive 1- Invisibility- Standing still for 3 seconds turns you invisible. You can pose during this but the menacing letters still appear.

Passive 2- Regeneration- You regen limbs 1.5X faster. (I cant remember if this happened sorry)

Passive 3- Iron- You can see an iron percentage above a opponents. 1.3% regens every second.

Passive 4- Can't hit what you can't see- Barrages only hit 1/3 of punches when invisible. E- Knife throw- Throw a single knife at the cursor dealing 12.5 damage. You can trip on this if it hits the ground taking 4 damage with 10 bleed damage.

R- Punch- Throw a right hook dealing 6 damage with 2/5 chance of 6 bleed damage. E- Invisibility- Turn invisible for 4 second able to do anything. 17 second cooldown.

R- Scissors- Throw a pair of scissors dealing 14 damage cutting of the limb it hits for 16 seconds apart from the head and torso. 25 second cooldown.

T- Blades- Summon 18 blades that deal 1.5 damage each. 23% Iron needed. 16 second cooldown.

Y-Scissors- Go into a stance with .5 second windup. If hit summon scissors in the throat of the attacker dealing 15 damage and 15 bleed. 20 second cooldown. 27% iron needed.

Z-Stealthy- Go invisible and move to where your cursor was as long as you are able to jump up there. Varies with agility. Must be able to reach location in 4 seconds to teleport there. 15 second cooldown.

Bread custom stand
This isn't for you... Passive 1- Baguette strength- You have 340 max hp and have 50% damage reduction.

Passive 2- Bread absorption- Projectiles are absorbed.

Passive 3- Bread is the best food!- You eat bread when you take more than 20 damage in under 5 seconds to heal 60 hp and has a 30 second cooldown.

Passive 4- Bread immortality- You revive when dying 2 times in a life. Regens after dying the last time. Only 1 extra in 1v1s. (2v2s you have to do solo)

Passive 5- Non stand user- You can't see auras or stands.

Passive 6- Unlimited resources - You have no cooldowns. E- Bread barrage- Cover your hands in the ends of a baguette like armour and throw a flurry of punches. 0.85 per hit.

R- Baguette bonk- Swing a Baguette like a bat and deal 15 damage.

T- Bread and butter- Butter a slice of bread and throw it making the opponent take 2X damage for 20 seconds and take 40 damage if it hits.

Y- Baguette helicopter- Grab two Baguettes and spin flying upwards if you jump dealing 15 damage on take off and 12 per hit. Lasts until cancelled.

H- Bread: ZA WARUDO!- Stop time for 15 seconds.

Z- Bread: ORRAAAA- Do an ora beatdown but with bread dealing 75 damage in total.

Cream rework
Passive 1-Vampire enhancement- When using vampire you regen HP 2x faster than regular vamp.

Passive 2- Vampire prime- Vampire blood-suck heals 2x as much. E- Stand Barrage- Barrage the opponent for 1 damage per hit.

R- Stand barrage finisher- Heavy punch the opponent for 13 damage.

T- Void erasure- Zig zag in the void dealing 40 damage when hitting the target. Cannot see opponents during this. Erases arm. 25 second cooldown. Can be blocked

Y-Spiralling void- Spiral in the void dealing 20 damage. Cannot see during this.

Erase limb that is hit first. 30 second cooldown. Unblockable. Leaves small opportunities to escape.

Z- Void surprise- Enter the void and given 5 seconds to select a target. When selected bounce at them 3 times dealing 10 damage each. You can run out of the way but if hit you cannot escape them. 35 second cooldown.

H- Void dip- Dip into the void, same as before but lasts 10 seconds.

King crimson rework
DISCLAIMER- I AM NOT FOCUSING ON BALANCE MORE OF ACCURACY.

How to obtain- Arrow with 2.5% chance Passive 1- Epitaph- Being hit has a 1/20 chance to miss, 1/32 for barrages.

Passive 2- Identity hidden- Username is hidden when stand isn't out. E- Stand barrage- A fast barrage of 1.6 damage.

R- Stand barrage finisher- A stand barrage finisher of 15.6 damage.

T- Epitaph- King crimson glows red for 10 seconds and if hit during this period you will dodge that attack and teleport behind the opponent. The teleport has 1 second stun but if upgraded performs a 10 damage stunning chop, 30 second cooldown with chop, without the chop the cooldown is 20. (Cooldown starts after the move ends)

Y- Chop- Perform a blockable and perfect blockable chop that has 15 damage and 30 damage bleed. 20 second cooldown.

G- Impale- Impale the target dealing 25 damage and 10 bleed. Perfect blockable, and gives I-frames when getting up now. 27 second cooldown.

Z-Time erase- Erase time for up to 10 seconds. You cannot be hurt or seen. During this a red circle appears on anyone in range. When time erase ends they are given 0.5 second stun and teleport to the circle. 25 second cooldown that starts when move ends.

X- Time skip- Teleport to the cursor within the same range of time erase.

Magicians Red rework
Passive 1- Warmth- Horses get cold slower near you.

Passive 2- Stand flames- Standless people cannot see your flames.

Passive 3- Water and fire- When in rain your flames don't work. (Can spend 1 skill point to remove this. E-Burning barrage- Perform a barrage that deals 0.7 damage with slow barrage and burns the target.

R- Burning punch- Heavy punch for 10.5 damage and has burn.

T- Burning hell- Grab the opponent and spew flames in total dealing 30 damage. Does burning. Perfect blockable and blockable. 20 second cooldown.

Y-Red bind- Spew flames that locks the target in place dealing 3 damage. Stands can still attack. 30 second cooldown.

G- Cross fire hurricane- Summon an ankh that deals 30 damage and the damage decreases over distance. 15 second cooldown.

H- Cross fire hurricane special- Summon an ankh under the target dealing 23 damage. 27 second cooldown.

Z- Fire spew- Spew flames around you in a circle that apply burn and 5 damage when touched. 35 second cooldown.

X- Fire trap- Spew flames at the ground and if attacked manipulate the flames to hit the opponent dealing 26 damage. 25 second cooldown.

King Crimson Requiem rework
Note: This is non canon so I won't have many ideas and it wont be very high quality. Sorry.

Passive 1- Identity hidden- When stand is hidden you are able to select a random person to look like. Melt into your avatar revealing your name when stand is shown. Chat logs show a question mark like AUT with WS.

Passive 2- Dimensional ruler- Time erase doesn't affect you. Reality marble duration is halved and you can walk through the box. E- Shapeshift- Given a menu to shapeshift into a player in the server.

R- Reveal- Reveal your avatar and username. E- Stand barrage- A barrage of 1.8 damage

R- Chop finisher- Chop the target dealing 15 damage with 7 bleed damage. Knocks down.

T- Supreme epitaph- 4 versions. None need previous upgrades for the versions however you can only have 1 version.

Version 1- Teleport behind attacker 1.5 second stun. 20 second cooldown.

Version 2- Teleport behind attacker and chop them. 25 second cooldown.

Version 3- Teleport behind attacker and use raging demon. 35 second cooldown.

Version 4- Teleport behind attacker with 3 second stun and go invisible for 5 seconds. 45 second cooldown

Y- Chop barrage- Barrage the enemy with 5 chops dealing 5 damage each with 3 bleed. 35 second cooldown.

Z- Time erase- Same as before but lasts 15 seconds. 40 second cooldown.

X- Reality marble- Exact same as before.

C- Blood throw- Throw blood at the cursor. Hitting a target deals 2 damage and has the star finger blind effect but 2x more blurry and 1.5X duration.

H- Dimensional slash- Same as before but limb cut off duration is 0.9X as long.

Crazy Diamond rework
Passive 1- Rage mode- Dealing damage or taking it charges a rage bar that when full can be activated for a 35% damage boost along with a 23% damage reduction. E- Stand infused punch- Punch the target with your stand on your arm dealing 7.9 damage.

Z- Motorcycle- Ride a motorcycle dealing 5 damage if you hit someone. Crashing into a wall deals 10 self damage. E- Crazy barrage- Barrage the opponent for 1.4 damage.

R- Crazy punch- Punch the opponent for 15.6 damage. Traps opponents in rocks for 4 seconds in rage and used 25% of the rage.

T- Crazy wall- Create a wall infront of you. Hitting a target deals 3 damage and them to have rocks attached to them slowing them for 25% speed. 25 second cooldown.

Y- Heal mode- Changes moveset.

Z- Bearing shot- Same as before but hitting the leg applies 20% slow.

G- WHAT DID YOU SAY ABOUT MY HAIR?!?!- Barrage the target for 75% the usual duration for 1.9 damage. E- Healing barrage- Barrage the target healing 2.3 per hit. Can now be blocked.

R- Healing DORA- Punch the target healing 40 damage. Can be regular blocked.

T- Defensive armour- Cover an ally in rocks reducing damage by 68% for 10 seconds with 35% speed reduction.

Y- Aggressive mode- Turns off healing.

G- I figured if I healed you first... IT WOULDN'T BE COWARDLY WOULD IT?!- Hit a target and heal them for 20 hp. Then Barrage them for 0.25 then hit them for 20 damage and start barraging them again for 0.47 also hitting them away for 26 damage dealing 60 damage in total.

Lucky arrow rework
What the lucky arrow does right now is not worth the pain getting it so I decided to make it more common but make it different.

Lucky arrows give a 50% chance of giving a skin if you get one that has a skin. But the new trait to make it more lucky is the new percentages for stands. Star platinum- 7%

The world- 7%

Crazy Diamond- 9%

Killer queen- 9%

Gold experience- 9%

King crimson- 9%

Silver chariot- 5%

Hermit purple- 5%

The hand- 3.5%

Purple haze- 3.5%

Cream- 3.5%

Hierophant green- 3.5%

Magicians red- 4%

White album 1%

Aerosmith 1%

Six pistols 1%

Beach boy 1%

Mr president 1%

Sticky fingers 1.5%

Whitesnake 10%

Anubis 6.5%

This reworks purpose it to make lucky arrows actually lucky and have a use other than cosmetics for such a rare item. I decided to make it a rare item that isn't worth a soul while being worth it.