The World (P3) Rework 2: BIGYOSHIFAT

TW Rework #2 (three pages written in google docs for this Lmao)

"WRYYYYYYYYYYYYYYYY"

-dio, the shy kid in class that makes paper knives

Moveset/Passives

Passive A- Vampire Blood- If you pair this stand with Vampire, your moves get a 15% damage buff for 15 seconds after you suck blood. There would be an extra area in the TW skill tree for 'vampire combination.' With no upgrades, it would be 10 seconds buff, and you can upgrade it to last a max of 15.

Passive B- "This is the Greatest High!~"- You have an awakening that buffs ATK damage and changes some moves.

Moveset-

M1- 8.9

M2- 11.3

E- Stand Barrage- 1.6 per hit. Normal barrage cooldown.

R- SBF- 16.7 damage. Normal R cooldown.

T- "Checkmate!"- You throw knives at your cursor. You can upgrade to reduce CD, throw three, and now you can upgrade it so that you have a 1/10 chance to stop time for a millisecond, throwing six knives that are still blockable but hard to block. If it is not upgraded, it has a 7 second cooldown. If upgraded, it has a 5 second cooldown. If checkmate is used, it has a 10 second cooldown.

Y- Sign Chop- You lift up a street sign, and it has three charges. 1st charge- Just Press the key- You lift up the sign and slam down, dealing 15 damage to anyone hit and dismembering a limb. 2nd Charge- Hold until you see one red aura flash around you- you hold the sign for longer, but bring the sign down, dealing 20 damage, dismembering a limb, and having a small AOE. 3rd charge- Hold for 1 second- You lift your sign and hold it for a second, then slam it down dealing 25 damage, bleeding for 5, and dismembering a limb. 15 second cooldown.

H- Time Stop- Stop time for 5 seconds. All moves used during this time deal 75% of their true amount. 75 second cooldown.

G- WRYYYYY Rush- You go into a 'WRYYYY!' pose for a second, then charge forwards. If you hit anyone TW will lock onto that person and barrage them automatically, dealing 20 damage. 25 second cooldown.

Z- Timeskip: self explanatory. 10 second cooldown.

X- “Korega… Za Warudo Da.”- You donut the enemy dealing 30 damage and bleeding, knocking the enemy back a considerably large amount. This can be parried, but unblockable. In TS, this would knockback for 35 studs to prevent OP combos. 25 Second CD

J - Road Roller- Same thing as now, but the barrage part deals 1.2 damage per hit. Same CD as now.

U- Awakening- Your moves get a 50% damage buff, and some moves are different. 2 minute cooldown.

Awakening Moveset

E- Kick Barrage- TW kicks forwards multiple times, dealing 2.3 damage. Normal Barrage CD

R- Heavy Kick- TW kicks forward extremely hard, dealing 25.3 damage and breaking block. Parryable. Normal R CD

T- “You’ve gone pale.”- You throw forwards one knife, and if that knife hits, time stops for the enemy hit for 0.5 seconds, and he/she is surrounded by many knives. Deals a total of 20 damage, the first knife is blockable. 6 Second CD

Y- WRYYY Rush- Same thing, but now deals 30 damage instead of 20. 25 second CD

G- Road Roller Beatdown (wow)- This would be almost the exact same thing, but this time it would be where TW uppercuts and then kicks the enemy onto the ground, then gets a road roller and slams it on the opponent. If you get hit by the uppercut you cannot get out of this until it is over. It would be relatively short, but dealing 75 damage. One use per awakening.

Z- Timeskip: self explanatory. 10 second CD.

H- Time Stop- You stop time for 7-8 seconds. You can only stop time once in the awakening.

X- Sign Chop Combo- You throw a knife, and if you hit it a second later you teleport behind the enemy and slam them with a sign, dealing 20 damage and bleeding. 15 second CD

Sneak Peeks (inspired by NTWAU)

Not in order--


 * Crazy Diamond
 * Bad Company
 * Za Hando (ZA HANDO ZA WARUDO ED.)