TB2 Concept: Gyro (The Crafted 55)

Gyro (TB2) Passive - Steel Balls Count:

When playing as Gyro, near the bottom right of your screen will be a display of how many Steel Balls you currently have.

(1) - Valkyrie:

You call out your horse; Valkyrie where you ride it and move at the speed of zipper glide for 5 seconds. (20 second cooldown)

(2) - Steel Ball Throw:

You throw a single steel ball that is aimed at wherever you are facing, this move deals 5 damage. (Deals 10 damage if spin is charged | 10 second cooldown)

(3) - Grinding Steel Balls:

You throw a single steel ball that deals 5 damage at someone (10 damage if spin is charged) if one of the balls hits, you throw another that grinds right into the person's face hitting them multiples that deal 0.2 damage per hit. (0.3 damage if spin is charged | 20 second cooldown)

(4) - Steel Ball Whirlwind:

You throw a steel ball at the floor, this steel ball will then glide along the floor and target any enemies nearby, once near a target it will then release a gush of wind that does 5 damage (10 damage if spin is charged) and blows someone into the air. (15 second cooldown)

(5) - Scan:

You throw off a single steel ball that will then stay in the air spinning for a while, press this move again will have you throw another steel ball that hits the current floating one and send it going at a very rapid pace. If landed one someone, they will face 10 damage. (15 damage if spin is charged | 15 second cooldown)

(X) - Spin Charge:

While holding X, a sudden golden spinning aura will appear around you as you then fill up your spin meter causing your attacks to become stronger. (2 second cooldown)

(G) - Awakening: Infinite rotation - Ball Breaker

(1) - Barrage:

Ball Breaker preforms a super fast flurry of punches that deal 0.45 damage for each hit. (15 second cooldown)

(2) - Quickest Uppercut:

Ball Breaker quickly lunges forward and does a powerful uppercut that deals 20 damage and sends enemies far back. (20 second cooldown)

(3) - Flashy Punches:

Your stand will fly forward quickly and preform 3 fast punches in a zig-zag form doing 5 damage for each hit landed. (15 second cooldown)

(4) - Spin Energy:

You grab someone and create and whirlwind of spin energy in your hands and throw into the opponent's stomach, dealing 15 damage and stunning them for a while. (15 second cooldown)

(5) - Ball Breaker Throw:

Ball Breaker goes into it's steel ball form and you can then throw him at wherever direction your facing, when landed on someone, Ball Breaker will quickly barrage that player for 3 seconds with each hit doing 0.5 damage before unleashing a fast punch to the face that fazes through the player dealing about 15 damage. (20 second cooldown)

(X) - Supernatural Aging:

Your stand; Ball Breaker lunges forward for a bit and then releases a giant bubble around an surrounding players, this bubble will stun them for a bit and then once the bubble disappears, every player who was in cased in that bubble are now slower, with damage attacks that have been reduced by 5%. They will also have their defense decrease dramatically. (The effect go away when they die | 40 second cooldown)