King Crimson (Full Body Rework) (HahaNtwau)

King Crimson Rework Part 2 of 2: Full Body King Crimson ''You must talk to a frog, who tells you to take down Bruno Bucciarati. Bruno is harder than his storyline counterpart, but can be dispatched easily. Next, you must defeat Risotto Nero. Risotto will stay invisible for most of the fight, meaning you need to use your Epitaph in order to see him and bring the inevitable. Once that is done, you unlock full body King Crimson, and by extension, Doppio King Crimson's G move.''

REQUIREMENTS: Prestige 1+, Doppio's King Crimson (see part 1 of 2) Passive 1 (King's call): Certain moves can be charged up to increase damage output and deal additional effects that may prove beneficial. (For example, a move that may not normally deal bleed can be charged up and deal bleed). However, charging takes a small while and it gets cancelled if you use another move.

Passive 2 (STAY THE HELL AWAY FROM ME!): When at low health, your moves execute much quicker.

Passive 3 (I erased time for 0.5 seconds!): Your dashes automatically cause a short time erasure, allowing you to skip over the dash animation.

Passive 4 (I am a King!): King Crimson is always active. And all your moves are solely delivered through King Crimson (including Stand OFF moves) Note: Stand OFF moveset is visualised as King Crimson standing in front of the user. When Stand ON is active, King Crimson stands beside the user

[E] (Time has been erased...): King Crimson and its user pose. If hit by anything other than a projectile, a short Time Erase will activate. This short Time Erase cannot be used to attack, but can be used to charge up an attack if necessary. This does not work like the main Time Erase skill. As such, this short Time Erase cannot be nullified by G.E.R. and a star appears above your head to signify the activation.

[R] (You're not getting away!): King Crimson appears and grabs the opponent by the collar, and then delivers a punch to the face

[T] (Blood Fling): Usable within Time Erase and moves that provide a similar effect. you fling some blood at the opponent and, once the Time Erase ends, they will be blinded for a short while

[Y] (Such futility!): A star appears above the user's head and, if attacked by anything outside of attacks inside Time Stop, King Crimson will skip time. This can be used while stunned so you don't get combo'd to death. To further prove it helps escape combos, you appear a significant distance away from the opponent. You cannot use Blood Fling during the quick Time Skip

[U] (The Passage of time resumes!): King Crimson appears and punches the opponent's abdomen, causing ragdoll. The move can be charged, which is signified by King Crimson slowly pulling its arm back. Once King Crimson's arm is pulled near its torso, it will automatically unleash the charged attack if not used within 6 seconds. The normal version deals moderate damage and aforementioned ragdoll. The charge increases the damage and extends the amount of time the ragdoll remains, as well as applying 3 seconds of bleed.

[G] (This is the end!): King Crimson appears and punches the ground, causing a shockwave. Any opponent within a 15-25 stud radius will take damage proportionate to where they stand. And all foes will be ragdolled. This can also hit ragdolled players.

[Z] (Desperate run): You start running, going just a bit slower than a Hermit Purple using the Joestar Technique

[X] (This is a trial...): You erase time, this cannot be nullified by G.E.R, and, once the erase is over, you will revert to the moveset for Doppio's King Crimson. [E+Tap] (If you've seen King Crimson, it's already your time...nay, you're no longer in this world!): King Crimson delivers a jab. If it connects, they are punched 6 times and then sent flying by an uppercut. This deals good damage altogether

[E+Hold] (Kingly Barrage): King Crimson delivers a barrage that deals 1.6 damage per punch.

[R] (Chop): King Crimson pulls its hand upwards and then brings it down quickly. This applies a short bleed and deals good damage. Charging it will keep King Crimson's hand up for longer, and the damage output is increased, the bleed time is extended and it will also remove a limb once charged.

[T] (Epitaph): You activate your sub stand, Epitaph. During this period of time, you will be able to see any invisible players and any traps (such as Killer Queen's bombs). If you are hit during this period of time, you will automatically dodge the attack. Trying to attack will cancel Epitaph, same with charging.

[Y](Now I'm really angry!): King Crimson performs an upwards jab. If it connects, King Crimson will throw the opponent to the floor, causing them to bounce. Then, KC performs an uppercut to send them flying. This deals great damage.

[U] (Your life is mine!): King Crimson moves in front of the user while raising its arm. Once in front of the user, King Crimson lowers its arm and drives it through the middle of the opponent. This applies a longer bleed effect and stand crashes, alongside doing good damage.

[G+30% health or less] (Pinnacle of Eternity): You smile, and openly present yourself to the opponent as a form of counter. Once they are hit by anything that is not a projectile, the user and King Crimson disappear and the opponent sees themselves. You explain that what they saw was their future self and then declare the fight is over. King Crimson appears behind the opponent and then delivers a powerful chop. Dealing high damage with a 10 minute cooldown.

[G] (I've already fired, Bucciarati): King Crimson pulls its hand back and punches the opponent through the abdomen. King Crimson will then remove its hand and the opponent will be ragdolled for a few seconds and dealt good damage. Upon getting up, the opponent will get a few seconds of i-frames to prevent an instant chop. The move can be charged, which is signified by King Crimson's hand being pulled back. The charge increases the damage output and applies a bleed effect. The parry window does not change

[H] (Time Erase): You press H, and the map breaks apart to become a void of nothing but red and black. The future movements of everyone around you will be highlighted in red, and their end point will be a green coloured pillar. During this time, you can charge an attack in safety and use Blood Fling. King Crimson's Stand Pullout cooldown is also brought to 0. Once Time Erase ends, you will not be brought back immediately. You will instead watch as opponent's move towards their destination and THEN appear. Any attack charged during Erased Time will immediately be used upon returning. Too confusing? GOOD! Anyone outside the range will also be moved forward 10 studs to add to the confusion.

[J+Cursor] (Polnareff...): You aim towards an opponent in a 20 stud radius. King Crimson and you then appear behind the user and stab their eye. If this connects, the opponent will have their hands and legs removed before being thrown away. This deals great damage, and this is the only time I shall describe the parry window. The parry window is the same as MiH's X move.

[Z] (Time Skip): Work's like DKC's Time Skip

[X] (Hidden nature): Your avatar changes to resemble Diavolo before his reveal in the Manga. King Crimson will remain in front of you, which means that you can skip the wind up for U. Though that's really it. It also hides your username, meaning it can be useful to hide from large groups. Anything you say during this period will be said through King Crimson, and King Crimson's name will appear in the chatbox.