Sticky Fingers Rework (Killer Diamond)

This was definitely a difficult path..... Which I wouldn't have been able to traverse without a little luck...

-Bruno Buccharati to Diavolo

Sticky Fingers is a stand which you have a 10.5 percent chance of getting from a mysterious arrow, here is its moveset

(STAND OFF)

E: Zipper Punch: A long range heavy punch which deals 18 damage, 15 second cooldown

R:Zipper Grab: You grab your opponent with a long range zipper and drag them towards you, you can do moves while you are grabbing the enemy 10 second cooldown. blockable

T:Zipper Uppercut: You create a zipper under yourself and a zipper under your enemy, you jump into your zipper come out of the other zipper and uppercut, 20 damage breaks block and parryable. 15 second cooldown

(STAND ON)

E: Ari Barrage: A fast barrage which deals 1.4 damage per hit. standard barrage cooldown

R: Ari Barrage finisher: A standard barrage finisher which deals 17 damage, can be upgraded to detatch a limb if it connects. standard barrage finisher cooldown

T: Zipper Grab: Same as Zipper Grab from stand off moveset. 0.5 second startup

Y: Are you prepared? You create a zipper on front of you, if there is anybody on top of this zipper they fall into it, then you jump into the zipper as well and beat the crap out of them, after this you and the person hit go out of the zipper, knocks back and ragdolls. 30 damage in total as well as a 25 second cooldown. 1 second startup (Blockable + no super armour)

Z: ZIpper Glide: Same as before but now you can glide up walls. Same cooldown. No super armour

X: Zipper Punch: Same as the one from the stand off moveset but deals 18 damage now. breaks block but can be parried. Same cooldown as barrage finisher as well as same startup. No super armour

G: Ari Beatdown: A beatdown which trades a good horizontal hitbox for a good vertical hitbox. You extend you arm with zippers, (bypasses block but can be parried), if it lands you hold them in place for a bit, talk to them about how they would never beat you and do a 5 second beatdown which deals 1 damage per hit and deals 55 damage in total (the last punch deals 5 damage) In return for this bad damage it detaches ALL limbs. 1:30 minute cooldown. same startup as all other beatdowns. Super armour

H: Zipper Dimention: Kind of like Creams Dimension Dip, You create a zipper under yourself and jump into it. you can sta in the zipper for about 7 seconds until it ejects you out. 30 second cooldown. 0.5 second startup no super armour

U: Zipper Mend: You heal yourself and restore broken limbs. heals by 25 health max and has a 35 second cooldown.

Killer Diamond btw