Purple Haze Rework (100102258a)

Purple Haze Reworked |
Passives:

Lose Control: Every time you use a move, there is a 1% chance Purple Haze will lose control and attack a random player with 10 studs and using random moves if available kinda like Fugo boss. While the stand has lost control, you are not able to do anything except regular blocking, regular m1's, and regular m2's.

Poisonous Stand: Anyone who goes near Purple Haze gets poison dmg just like Aerosmith's propellers. This applies both while the stand is out of control and controlled, but during Lose Control, both the user and other players can be damaged.

Rage Bar: Same thing as YBA

Twin Dimensions: If you are dimension hopped by D4C or D4C:LT while your stand has lost control, and the stand is not near you, Purple Haze will not be able to attack anyone and will attack the person that hopped you once it is over no matter how far that person is.

Anger Issues: You randomly get mad every 20 seconds with a 5% chance to get a 10% buff in defense and attack. Moveset:

Poison Barrage: You do a barrage each punch dealing 1 dmg each punch doing slight poison dmg. Just a barrage but something new.

Poisonous Punch: You punch the enemy with fists loaded with poison dealing 13 dmg with some poison dmg. Just a finisher with something new.

Bulb Shot: You shoot one bulb in front of you up to 10 studs. If it hits a player or npc or wall, It will deploy a 5 stud cloud of poison lasting for 10 seconds. If it hits a player or npc, it will deal 5 dmg on impact. The impact can be blocked but the poison cloud will still deploy. Cooldown: 11 seconds

Bulb Smash: You grab the player by the neck and smash them down on the ground dealing 20 dmg along with breaking all 3 bulbs on impact creating a 10 stud radius(idk how big that is) poison cloud. Breaks block and can be parried Cooldown: 20 seconds

Rage Mode: While you are in this state, you are immune from your stand's poison clouds, the Poisonous Stand passive during Lose Control, and other people's poison clouds and poisonous stand passive. The buffs are the same as YBA. Cooldown is the same as YBA.

Lose Control: You forcefully lose control of your stand. It's the same as the passive, but you forcefully do it on your own will. Cooldown: 1 minute 10 seconds.

Triple Bulb Punch: You punch the enemy with such force it breaks all 3 bulbs creating a 10 stud radius of poison ragdolling them and dealing medium knockback. On impact the punch does 25 dmg. Breaks block and can be parried. Cooldown: 25 seconds