Crazy Diamond

Obtained from arrow with a 2% chance. E (Dora Barrage): You do a flurry of punches, dealing 1.4 damage for each hit. This has a cooldown of 6 seconds.

R (Dora Punch): You do a strong punch, dealing 20.5 damage and ragdoll. This has a cooldown of 12 seconds.

T (Wall Punch): You punch the ground, creating a wall, which can launch an opponent 5 studs away from you if they touch it (similar to GE/GER tree and WA Flash Freeze). This has a cooldown of 7 seconds.

Y (Heal Mode): You go into healer mode, with your barrage and strong punch giving health instead of dealing damage.

U (WHAT THE HELL DID YOU SAY ABOUT MY HAIR?!): You go into a counter position, with a startup of 1 second. If you are hit, you gain a 1.25x damage increase and a 1.25x speed increase.)

Z (Flick Pellet): You flick a pellet, dealing 22.1 damage. This has a cooldown of 10 seconds.

X (Stand Jump): You jump into the air. This has a cooldown of 15 seconds.

Special Move:

G (If I heal you first, it wouldn't be cowardly of me, WOULD IT?): You dash towards the opponent. If you hit them, you ragdoll them onto the floor dealing 20 damage, and them crawling away. Then you barrage them for 1.4 damage, and end with a finisher of 25 damage. This is not affected by your counter, and has a cooldown of 60 seconds.

H (You're in my range!): Your stand moves toward where you are facing. If it touches an opponent, you barrage them for 1.3 damage and a finisher of 12 damage. The cooldown for this is 14 seconds.